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	<title>Comments for Dwyer Lab - experience innovation</title>
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	<link>http://dwyerlab.com</link>
	<description>Experience Innovation</description>
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		<title>Comment on Don&#8217;t be a startup zombie by Ross Gordon</title>
		<link>http://dwyerlab.com/2011/01/27/dont-be-a-startup-zombie/comment-page-1/#comment-93</link>
		<dc:creator>Ross Gordon</dc:creator>
		<pubDate>Sun, 29 Jan 2012 00:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://dwyerlab.com/?p=122#comment-93</guid>
		<description>Great post, Joe. My boss/mentor at my old job at Leo Burnett always preached a work/life/family balance. At most ad agencies long hours are the norm. People stay late just for the sake of saying they did, not because the ideas were better in hour 12 than they were in hour 3. 

The guidance by my boss has helped shape my philosophy now that I am the founder of a startup, and it&#039;s something I preach to the people that work with me.

Your mental and physical health directly relate to the health of your startup. When you burn out, your company burns out...</description>
		<content:encoded><![CDATA[<p>Great post, Joe. My boss/mentor at my old job at Leo Burnett always preached a work/life/family balance. At most ad agencies long hours are the norm. People stay late just for the sake of saying they did, not because the ideas were better in hour 12 than they were in hour 3. </p>
<p>The guidance by my boss has helped shape my philosophy now that I am the founder of a startup, and it&#8217;s something I preach to the people that work with me.</p>
<p>Your mental and physical health directly relate to the health of your startup. When you burn out, your company burns out&#8230;</p>
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		<title>Comment on What the Spanish Inquisition can teach us about online selling by Brandi</title>
		<link>http://dwyerlab.com/2011/02/25/what-the-spanish-inquisition-can-teach-us-about-online-selling/comment-page-1/#comment-92</link>
		<dc:creator>Brandi</dc:creator>
		<pubDate>Tue, 03 May 2011 03:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://dwyerlab.com/?p=165#comment-92</guid>
		<description>It&#039;s the FFC club on Clark, right? I had the same exact experience. Tall woman with short brown hair? Good post.</description>
		<content:encoded><![CDATA[<p>It&#8217;s the FFC club on Clark, right? I had the same exact experience. Tall woman with short brown hair? Good post.</p>
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		<title>Comment on What the Spanish Inquisition can teach us about online selling by Joseph Dwyer</title>
		<link>http://dwyerlab.com/2011/02/25/what-the-spanish-inquisition-can-teach-us-about-online-selling/comment-page-1/#comment-91</link>
		<dc:creator>Joseph Dwyer</dc:creator>
		<pubDate>Wed, 13 Apr 2011 00:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://dwyerlab.com/?p=165#comment-91</guid>
		<description>Ha! We all know that you&#039;re a better man than me, Kuba. I didn&#039;t mention that she looked kind of tough, and you never know what she might have done if I tried to escape.</description>
		<content:encoded><![CDATA[<p>Ha! We all know that you&#8217;re a better man than me, Kuba. I didn&#8217;t mention that she looked kind of tough, and you never know what she might have done if I tried to escape.</p>
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		<title>Comment on Effective digital innovation by Pinaki @ Me!Box</title>
		<link>http://dwyerlab.com/2011/02/20/effective-digital-innovation/comment-page-1/#comment-89</link>
		<dc:creator>Pinaki @ Me!Box</dc:creator>
		<pubDate>Tue, 08 Mar 2011 14:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://dwyerlab.com/?p=252#comment-89</guid>
		<description>Well, the word crowdsourcing does not necessarily mean building a wikipedia of use cases for features. But you are intrinsically crowdsourcing features when you are seeking feedback and questions from prospects or customers on the site. So crowdsoucing is a phenomenon that is absolute necessity when you are experimenting rapidly with a very tight time constraint. The trick is to pick the recommendations that would collectively address the most common intersection of Venn diagrams of user needs/pains.

Also, replying to Bill... the methodologies they use in device design are limited to certain measurable and predictable degrees of user freedom around the product. So, it&#039;s kinda binary when it comes to realizing what a user may or may not adopt. And it&#039;s a style that a great visionary can understand over time.. if at least his/her first product has succeeded in the market. Steve Jobs hasn&#039;t gone ahead and tried to build a car after succeeding in iPod. So, once you trap a user and learn his experiences in that domain, it gets kinda like pattern matching.

While, on the web, it is wild wild west. The modalities of usability and possibilities of pissing off a user are enormous. Hence, the challenge is different and in fact astronomical. Experimentation and JSIO (Just S*** it Out) works best. No idea is unique on the web. So faster you experiment and fail and rebuild, there is a chance that you may hit the target over a tangibly measurable period of your lifetime.</description>
		<content:encoded><![CDATA[<p>Well, the word crowdsourcing does not necessarily mean building a wikipedia of use cases for features. But you are intrinsically crowdsourcing features when you are seeking feedback and questions from prospects or customers on the site. So crowdsoucing is a phenomenon that is absolute necessity when you are experimenting rapidly with a very tight time constraint. The trick is to pick the recommendations that would collectively address the most common intersection of Venn diagrams of user needs/pains.</p>
<p>Also, replying to Bill&#8230; the methodologies they use in device design are limited to certain measurable and predictable degrees of user freedom around the product. So, it&#8217;s kinda binary when it comes to realizing what a user may or may not adopt. And it&#8217;s a style that a great visionary can understand over time.. if at least his/her first product has succeeded in the market. Steve Jobs hasn&#8217;t gone ahead and tried to build a car after succeeding in iPod. So, once you trap a user and learn his experiences in that domain, it gets kinda like pattern matching.</p>
<p>While, on the web, it is wild wild west. The modalities of usability and possibilities of pissing off a user are enormous. Hence, the challenge is different and in fact astronomical. Experimentation and JSIO (Just S*** it Out) works best. No idea is unique on the web. So faster you experiment and fail and rebuild, there is a chance that you may hit the target over a tangibly measurable period of your lifetime.</p>
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		<title>Comment on Effective digital innovation by Craig</title>
		<link>http://dwyerlab.com/2011/02/20/effective-digital-innovation/comment-page-1/#comment-88</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Tue, 08 Mar 2011 14:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://dwyerlab.com/?p=252#comment-88</guid>
		<description>This is incredibly insightful and useful.  Thank you thank you thank you Joe, for ADDING to the conversation with clarity.</description>
		<content:encoded><![CDATA[<p>This is incredibly insightful and useful.  Thank you thank you thank you Joe, for ADDING to the conversation with clarity.</p>
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		<title>Comment on What the Spanish Inquisition can teach us about online selling by Kuba Tymula</title>
		<link>http://dwyerlab.com/2011/02/25/what-the-spanish-inquisition-can-teach-us-about-online-selling/comment-page-1/#comment-87</link>
		<dc:creator>Kuba Tymula</dc:creator>
		<pubDate>Tue, 01 Mar 2011 19:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://dwyerlab.com/?p=165#comment-87</guid>
		<description>if being nice means to someone else means wasting my time, then i will pass. you are a better man that i am!</description>
		<content:encoded><![CDATA[<p>if being nice means to someone else means wasting my time, then i will pass. you are a better man that i am!</p>
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		<title>Comment on Branding a tech startup by Joseph Dwyer</title>
		<link>http://dwyerlab.com/2008/04/24/branding-a-tech-startup/comment-page-1/#comment-86</link>
		<dc:creator>Joseph Dwyer</dc:creator>
		<pubDate>Fri, 25 Feb 2011 15:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.josephdwyer.net/?p=67#comment-86</guid>
		<description>I love that framework! I was on a panel with Tim Chang from Norwest Ventures a year or so ago, and he talked about the same stuff. I think you&#039;ve keyed into the critical notion that brands are about emotion, and feelings like fear, lust, love, and greed are the fundamental building blocks of persuasion. I also like to talk about Maslowe&#039;s Hierarchy of Need, which has a similar flavor (albeit a little less edgy).</description>
		<content:encoded><![CDATA[<p>I love that framework! I was on a panel with Tim Chang from Norwest Ventures a year or so ago, and he talked about the same stuff. I think you&#8217;ve keyed into the critical notion that brands are about emotion, and feelings like fear, lust, love, and greed are the fundamental building blocks of persuasion. I also like to talk about Maslowe&#8217;s Hierarchy of Need, which has a similar flavor (albeit a little less edgy).</p>
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		<title>Comment on Branding a tech startup by Vaughan P</title>
		<link>http://dwyerlab.com/2008/04/24/branding-a-tech-startup/comment-page-1/#comment-85</link>
		<dc:creator>Vaughan P</dc:creator>
		<pubDate>Wed, 23 Feb 2011 04:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.josephdwyer.net/?p=67#comment-85</guid>
		<description>JD makes a good point. Create one, strong, virulent brand.  

IMHO, truly indelible branding can be achieved by tapping into the core of one - or all - of four distinct socio-psychological motivators. Fear, lust, love or greed. 

For example:

Fear: Use this brand or you will look fat/old/disrespectful/uncool/cheap/ignorant/evil/boring etc
Lust:  Use this brand and others will look at you like they look at (insert hot model, car, house etc)
Love: Use this brand to show your love/fanaticism/adulation/desire etc
Greed: Use this brand to get more/save more/own more/be more etc

Take these motivators and (if and when by fluke or foresight you manage to penetrate and hook into them) you then relentlessly and mercilessly exploit them to engender a viral referral, recommendation or retribution effect that self-populates like an asexual pathogenic amoeba. Fed by those motivators, the brand amoeba morphs into a life of its own and will invariably give life to sub-amoeba brands, due as much to the pervasive presence of its parent as to the sycophantic demands of the consumers who have fed it. 

Take your brand and thrust it deep into the gut of a socio-cultural psyche and watch your brand name  grow like a virus.

  
 







   </description>
		<content:encoded><![CDATA[<p>JD makes a good point. Create one, strong, virulent brand.  </p>
<p>IMHO, truly indelible branding can be achieved by tapping into the core of one &#8211; or all &#8211; of four distinct socio-psychological motivators. Fear, lust, love or greed. </p>
<p>For example:</p>
<p>Fear: Use this brand or you will look fat/old/disrespectful/uncool/cheap/ignorant/evil/boring etc<br />
Lust:  Use this brand and others will look at you like they look at (insert hot model, car, house etc)<br />
Love: Use this brand to show your love/fanaticism/adulation/desire etc<br />
Greed: Use this brand to get more/save more/own more/be more etc</p>
<p>Take these motivators and (if and when by fluke or foresight you manage to penetrate and hook into them) you then relentlessly and mercilessly exploit them to engender a viral referral, recommendation or retribution effect that self-populates like an asexual pathogenic amoeba. Fed by those motivators, the brand amoeba morphs into a life of its own and will invariably give life to sub-amoeba brands, due as much to the pervasive presence of its parent as to the sycophantic demands of the consumers who have fed it. </p>
<p>Take your brand and thrust it deep into the gut of a socio-cultural psyche and watch your brand name  grow like a virus.</p>
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		<title>Comment on Effective digital innovation by Joseph Dwyer</title>
		<link>http://dwyerlab.com/2011/02/20/effective-digital-innovation/comment-page-1/#comment-84</link>
		<dc:creator>Joseph Dwyer</dc:creator>
		<pubDate>Mon, 21 Feb 2011 23:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://dwyerlab.com/?p=252#comment-84</guid>
		<description>Thanks for the input, Bill. 

I&#039;m not sure I agree with you. First, Apple and Nintendo are primarily hardware companies. Their software is intrinsically linked to their hardware. And, this post is not about hardware products. They have different user experience profiles and requirements, and I can&#039;t speak to that development process with any authority. It seems likely that they must do a lot more up-front UX planning, given the nature of their products.

Second, I don&#039;t know that Steve and Shigeru would disagree with my statement that it&#039;s cheaper, easier, and more reliable to measure experience than it is to predict it. Frankly, I think that statement is pretty hard to dispute. I&#039;m not a big fan of focus groups either. I don&#039;t know that much about Apple or Nintendo&#039;s product release methodologies, but I bet they involve a lot of putting products in front of people and seeing what they think. That&#039;s sure what it sounds like from what IDEO says about their process, and I think they do a lot of work for Apple. If you have more specifics about this, I&#039;d love to hear it.

As for &quot;owning&quot; the quality... I think that sounds a lot like &quot;owning&quot; user experience. In that, I agree with you. That&#039;s the trick in our day and age. But I don&#039;t think of it as &quot;crowdsourcing&quot; at all. I don&#039;t advocate getting innovation from the crowd. If you read the post above, you&#039;ll see that I even say that users can&#039;t tell you what they want.

The way I see it, Steve and Shigeru are so successful due to their insight. They&#039;re preternaturally good at understanding what people want. And they&#039;re willing to take risks on it. But that&#039;s not to say that they don&#039;t heavily test their insights; I bet they do. And I think you&#039;re doing a lot of entrepreneurs a disservice if you&#039;re suggesting that everyone out there should act like Steve and Shigeru. I&#039;m not sure they are good proxies for most people out there.</description>
		<content:encoded><![CDATA[<p>Thanks for the input, Bill. </p>
<p>I&#8217;m not sure I agree with you. First, Apple and Nintendo are primarily hardware companies. Their software is intrinsically linked to their hardware. And, this post is not about hardware products. They have different user experience profiles and requirements, and I can&#8217;t speak to that development process with any authority. It seems likely that they must do a lot more up-front UX planning, given the nature of their products.</p>
<p>Second, I don&#8217;t know that Steve and Shigeru would disagree with my statement that it&#8217;s cheaper, easier, and more reliable to measure experience than it is to predict it. Frankly, I think that statement is pretty hard to dispute. I&#8217;m not a big fan of focus groups either. I don&#8217;t know that much about Apple or Nintendo&#8217;s product release methodologies, but I bet they involve a lot of putting products in front of people and seeing what they think. That&#8217;s sure what it sounds like from what IDEO says about their process, and I think they do a lot of work for Apple. If you have more specifics about this, I&#8217;d love to hear it.</p>
<p>As for &#8220;owning&#8221; the quality&#8230; I think that sounds a lot like &#8220;owning&#8221; user experience. In that, I agree with you. That&#8217;s the trick in our day and age. But I don&#8217;t think of it as &#8220;crowdsourcing&#8221; at all. I don&#8217;t advocate getting innovation from the crowd. If you read the post above, you&#8217;ll see that I even say that users can&#8217;t tell you what they want.</p>
<p>The way I see it, Steve and Shigeru are so successful due to their insight. They&#8217;re preternaturally good at understanding what people want. And they&#8217;re willing to take risks on it. But that&#8217;s not to say that they don&#8217;t heavily test their insights; I bet they do. And I think you&#8217;re doing a lot of entrepreneurs a disservice if you&#8217;re suggesting that everyone out there should act like Steve and Shigeru. I&#8217;m not sure they are good proxies for most people out there.</p>
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		<title>Comment on Effective digital innovation by Bill Guschwan</title>
		<link>http://dwyerlab.com/2011/02/20/effective-digital-innovation/comment-page-1/#comment-83</link>
		<dc:creator>Bill Guschwan</dc:creator>
		<pubDate>Mon, 21 Feb 2011 23:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://dwyerlab.com/?p=252#comment-83</guid>
		<description>&gt;&gt;And it’s cheaper, easier, and more reliable to measure experience than it is to predict it.
Steve Jobs and Shigeru Miyamoto would disagree with this wholeheartedly. Their companies are based on delivering quality experiences and they don&#039;t use focus groups. They predict it and they are the digital innovators. They own &quot;quality.&quot; Nintendo owns &quot;digital game quality&quot; via Miyamoto whereas Apple does it with Jobs and Ives. The tricks in a digital download era is to &quot;own&quot; the quality, and then leverage that to own the whole value chain since there are no more chokeholds like there were in retail distribution. I think the question of whether you can &quot;crowdsource&quot; quality is interesting but these 2 companies absolutely don&#039;t.</description>
		<content:encoded><![CDATA[<p>&gt;&gt;And it’s cheaper, easier, and more reliable to measure experience than it is to predict it.<br />
Steve Jobs and Shigeru Miyamoto would disagree with this wholeheartedly. Their companies are based on delivering quality experiences and they don&#8217;t use focus groups. They predict it and they are the digital innovators. They own &#8220;quality.&#8221; Nintendo owns &#8220;digital game quality&#8221; via Miyamoto whereas Apple does it with Jobs and Ives. The tricks in a digital download era is to &#8220;own&#8221; the quality, and then leverage that to own the whole value chain since there are no more chokeholds like there were in retail distribution. I think the question of whether you can &#8220;crowdsource&#8221; quality is interesting but these 2 companies absolutely don&#8217;t.</p>
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